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» Totally not a Squirrel Girl
Emerl of Emerald City I_icon_minitimeTue Oct 08, 2019 9:22 am by Emerl

» Elemental Convergence: A Magical Meeting
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» Parkland Wonders
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» Close Encounters of the Inkvisible Kind (Private with Vex)
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» Abels SAFE exam
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» Foggy Nights
Emerl of Emerald City I_icon_minitimeFri Aug 16, 2019 7:09 pm by V.Carnage

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» Angelica Petrescu
Emerl of Emerald City I_icon_minitimeMon Jul 22, 2019 11:51 pm by V.Carnage

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Emerl of Emerald City

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Emerl of Emerald City Empty Emerl of Emerald City

Post by Emerl Sat May 11, 2019 7:31 pm

Emerl of Emerald City 9422ee02a431181c2e7eb8e19c02a4d0

General Information

Name: Emerl Doryl, Heart of the Swarm
Alias: N/A
Age: 14
Gender/Sex: Girl/Female
Sexuality: Straight
Height: 152.4 cm / 5 ft
Weight: ~45.4 g/  100 lbs


Behavioral Information

Alignment: Neutral; Chaotic; Mean
Personality:
Emerl is a loner who enjoys relaxed environments and freedom. She hates ridged people and rules and is the first one to break them if given the opportunity (given they don't make sense to her.) She is very rebellious and idolizes those figures which represent it. She often gets anxious or nervous around crowd and tries to avoid her own responsibilities as much as she can. While she can be mischievous, especially to those she deem snitches or overly goodie-two-shoes, she is not malicious. She also does not enjoy being around those extremist on the rebellious side of the scale. In her eyes, they take the stress from an overly strict world and replace it with the stress of an unpredictable one. Everything will become too chaotic for her to be able to relax. Still, she idols those people the most because she dreams of living in a world where she can do what she wants without other people judging or expecting things from her.

Emerl is unsure about what she wants in her future. She knows what she likes, and she is happy with helping others, when she is capable and its not out of the way. She does not like having a future decided for her. She does not like other people telling her what she must be or must do. For that reason, she wished she never developed superpowers. She hoped to not have to attend any special training, or attend special SAFE classes. Since she develop them, she is worried that she maybe funneled into one of those hero lifestyles. Even worst, she is scared that she might fall into temptation and become a villain. For that reason, she hides her powers from her school, the government, and even her family. This is not to say she will never use them. She is just more likely to act like she doesn't have them unless she is in disguise or cannot be identified.


Likes:

  • Outdoors
  • Camping
  • Fishing
  • Just about any outdoor activity
  • Fighting people
  • Dressing up other people in her own style
  • Reading about villains
  • Breaking rules
  • pranks
  • Seeing other people hurt themselves
  • Cartoon humor
  • saying she is a pacifist before punching you
  • Saying she is vegan, before eating a large steak
  • Oxymoron
  • The word Oxymoron
  • Calling people Oxymorons
  • Yelling parkour when doing parkour. (Some times she adds hardcore)
  • Shouting Parkour randomly at people doing parkour.
  • Watching said people fall while doing parkour (especially after she yelled at them)
  • Surprising people
  • Breaking and entering
  • Everything
  • A good prank on her.

Dislikes:

  • Chores (but only when you tell her she HAS to do it)
  • Rulez
  • Cats. (Dogs for life)
  • Other people who wont stick up for themselves
  • Rules
  • Being told what to do.
  • Revealing she has powers
  • People who make her use her powers
  • The system (she doesn't know what that means, but she hates it.)
  • The Letter S
  • The letter C
  • Big Crowds
  • Other peoples expectations
  • SAFE
  • Being locked out
  • Rule
  • Hanging with overly rebellious people (extremist)
  • Hanging with overly good people
  • Snitches (they get stitches)
  • Listing her dislikes.
  • Being confused.
  • Everything

Background
Emerl was born into a wealthy family. Her parents had big plans and hoped she would take on the family business. However, they were always busy and thus she was raised by her butler Ashley. See, Ashley was great. His job was to look after Emerl and make sure she did not get into trouble. After figuring this out, Emerl decided to test Ashley's resolve. She did everything she could to get into trouble but Ashley was one step ahead of her. She tried to knock down a vase but Ashley caught it. She tried to jump out the window but Ashley was at the bottom ready to catch her. She tried to yell and wake everyone in the house but Ashley had the duck tape ready. Worst of all, this duck tape did not hurt to remove. The man was a freaking god.

So Emerl decided to really test the mans wit. If she could not get into trouble inside the house, than she would get in trouble outside. One night, the girl packed her backpack with all the essentials: candy, a flashlight, batteries, soda, crayons, a coloring book, and a brush. Then she ran out the house into the woods. If this did not get her in trouble nothing would. However, she was pretty sure it would get her in trouble. Best of all, she sneaked into Ashley's room and saw him sleeping. He couldn't stop her now. So she ventured off. She went deep into the woods. She went so deep that she could not see the lights from the streets. It was here in the darkness that she just started coloring. She colored all night and eventually fell asleep. When the girl woke up, She looked around and saw that she was in a tent. All her stuff had been taken and replace with a bunch of bags and papers. When she peeked outside the tent, she saw that she was still in the woods. At first, she was worried but then it hit her. Ashley found her!

Emerl did not know what the man's plans was but she decided to play along. After all, she was always told never to go into the forest alone and since Ashley was not with her, she was obviously alone. Plus if she got hurt, then Ashley would also get in trouble. She thought she had out smarted the man. In the meanwhile she decided to look at the cards. Different activities were drawn with picture guides on how to do them. The girl followed the guides and started hunting bugs, swimming, picking berries, and other outdoor camping activities. For the whole weekend, she just played outdoors by herself. If she ever was stuck on something, the problem would fix itself with more drawings explaining the fix after she left the area. She knew it was Ashley but she refused to give him credit. To do so would mean she was not alone. However, she would have to face the truth. The man appeared out of a bush and carried her home. School opened on the next day and she had to clean up and get a good night sleep. Emerl snickered as she knew she was going to get into trouble but Ashley proved his worth. He had already gotten permission for her to go camping this weekend. Emerl could not believe it . She was outsmarted again.

When Emerl turned 8 she found out that Ashley was leaving her family. When she asked him why, he said that he had to take care of other kids. She had grown up and was already prepared to take care of herself. Emerl did not want him to go. Not only did she like him, she had failed to ever get him in trouble. It was not fair for him to leave with his flawless record. However, she could not just deny what he said. So she accepted his excuse and made him promise to see her again. A couple days later, her parents sat her down to received the talk. This was not about  the birds and the bees. Ashley gave that two years ago after stopping Emerl from sneaking into the boy's bathroom. No this was a talk about Ashley and the girl's future. It was then that Emerl learned the truth. Back when she was little and sneaked out the house, Ashley had never gotten permission for her to leave. Her parents were never home that weekend and found out after a maid accidentally blurted it out. The girl actually managed to get him in trouble. The man's record was tainted. She had won, yet she felt like the bigest loser.

Emerl's parents decided to hire a more strict tutor to teach her how to be a proper girl. She did not have to succeed them for the company, but she would be respectful and if she ever gain powers, she would also be a hero that would make the family proud. Emerl tried to refuse but the tutor had permission to discipline her how she felt was fit. Over the next two years, Emerl would undergo rigorous training to become a proper lady. The tutor promised the girl that, after she passed and pleased her parents, she would leave. Emerl put up with the training, under this promise. when she turned 10, she showed them a  new girl. Her parents were pleased. They were so pleased that they decided to give the tutor old Ashley's job. Worst, the tutored name was also Ashley. Emerl felt betrayed and tricked. It was not fun like when Old Ashley did it. No this was different. So from then on, she refused to listen to new Ashley. She made every attempt she could to rebel against her. When her parents were around, she pretended to be a proper girl but the second they turned their backs, Emerl returned to her old ways.

When Emerl turned entered the 9th grade, she begged to be allowed to live at school. She argued that living with the masses would allow her to expand her experiences and become a better heir. Also it would allow her to make more connections than she would in a sheltered life. Her parents agreed. They gave her an allowance and the girl was finally freed from that lifestyle. She promised herself that she would find her own way a life and become the person she wanted to be. Maybe she would even find old Ashley again. All she had to do is figure out what that was. Thus began the start of her new life.

Superhuman Information

Power Holder?: Yes

Ant Mimicry:  Emerl has gain an affiliation for ants and thus is able to adapt supernatural traits of the creatures. See below for actual power.
Dorylus Strength- By creating chitin on her hands, elbows,  knees, or feet; Emerl can obtain enhance. She can lift objects up to 250 lb. The Chitlin can block 1 light attack (non scaling). (Examples: Normal human light punch/kick, glancing blow. Throwing a dart or ninja star. Things on that level). After the first it, it will break without any resistances if it is struck again.
Drawback

  • The Chitin can break, weakening if not out right removing Emerl's super strength. After breaking the Chitin, it takes (number times its been broken that thread or arc) post to be recreated (for that specify spot on the body)
  • She needs both her joint and hand/feet in order to gain full access to her enhance strength for that limb. She needs both limbs to be at full strength for her to unlock her maximum strength for upper body or lower body respectively. (So losing the chitin in 1 elbow reduces her upper body strength as a whole by 25% but reduces the strength of that arm by 50%)
  • Emerl's body does not like having having any area where the chitin can grow covered up. If those areas are covered up, then she will experience high discomfort and a burning/itching sensation.


Last edited by Emerl on Sun May 12, 2019 2:54 am; edited 6 times in total
Emerl
Emerl

Posts : 62
Join date : 2019-05-11

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Emerl of Emerald City Empty Re: Emerl of Emerald City

Post by V.Carnage Sun May 12, 2019 1:23 am

Welcome to the site to help bring us back to life!
Personality checks out and background does not conflict with preexisting lore. So lets move onto power.
There are two things that immediately hold this up. First of all, you are looking at two powers at once. You can only obtain one at a time. You can buy other powers and upgrades later, but for now you pick one supernatural ability or such. Second of all, you kind of went ham on the drawbacks. You don't need to have nearly as many as you put. One major pro needs 1 major con or 2 minor cons. 1 minor con needs 1 minor con. I know its a little vague on what the value of each thing is, but that is why I'm here to help. The first thing you need to do is pick what power you are going to start off with. Then we can decide what cons we need. If you pick enhanced smell, then that will be 1 Major pro. If you do enhanced strength, then that will be 1 Major pro being able to lift up to 250 lbs.
Another thing. If you have antenna perpetually sticking out of your head, won't it be rather difficult to hide the fact that you have powers?
Address these points either by altering your app now or talking to me elsewhere (PM, discord, chatango, etc) and we can try regrading.
V.Carnage
V.Carnage

Posts : 308
Join date : 2016-07-05

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Emerl of Emerald City Empty Re: Emerl of Emerald City

Post by Emerl Sun May 12, 2019 1:38 am

Base on our DMs.

i went with the path of least resistances. and just removed he antenna since it created a lot of confusion.
Emerl
Emerl

Posts : 62
Join date : 2019-05-11

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Emerl of Emerald City Empty Re: Emerl of Emerald City

Post by V.Carnage Sun May 12, 2019 1:56 am

For the sake of consistency with pre-established power ratings, please alter the "2x her weight" to "250 lbs" which is already more than twice her weight. Also you may get rid of the "4x her size" descriptor as it will have no baring on grading and it will not hold you back from lifting bigger things so long as it does not exceed your weight limit.

Power Breakdown

Pros:
Super Strength (Major)

Cons:
Dispellable/Breakable (details specified) (Major)
Discomfort with clothing (Minor)

Your first and third bullet point are essentially the same thing. If you could condense that, it would be great. The specifications for the dispelling of strength are listed in bullets 2 and 5 and do not count as detriments of their own. To complete your grading, consider either getting rid of bullet 4 or talking with me about adding a minor pro.
V.Carnage
V.Carnage

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Join date : 2016-07-05

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Emerl of Emerald City Empty Re: Emerl of Emerald City

Post by Emerl Sun May 12, 2019 2:56 am

okay done
Emerl
Emerl

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Emerl of Emerald City Empty Re: Emerl of Emerald City

Post by V.Carnage Sun May 12, 2019 3:00 am

Alright, after working it out, it looks good to me.  

Approved
V.Carnage
V.Carnage

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Emerl of Emerald City Empty Re: Emerl of Emerald City

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