Heart of the Swarm's Plotter
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Heart of the Swarm's Plotter
Friends
Vex "Vivi"A pervy thief who discovered Emerl's secret. Emerl does not think the girl is very smart but will do anything to keep her secret and thus was forced to become her friend. Despite this, she does fine the girl's willingness to go with the flow quite enjoyable and her ability to turn invisible possibility useful. Why Emerl cannot exactly peg down what kind of relationship she wants to have with Vex, she does enjoy having a minion. Maybe Vex can start there.
Acquaintances
Abel/CainA personality flip flopper. Emerl does not really like the Abel, but she finds Cain's cocky persona to be a breath of fresh air after dealing with jello spine shy kid. Also they both are creepy for their S&M shtick.
Enemies
Victor "Blue Smurf"A poor hobo smurf who left Emerl with a huge bill. Emerl will get him for that.
Romances
Powers
Ant Mimicry:
Emerl has gain an affiliation for ants and thus is able to adapt supernatural traits of the creatures.
Dorylus Strength + 2
Strength: 1000 (500 each limb)
Respawn time if broken: (number times its been broken) post
By creating chitin on her hands, elbows, knees, or feet; Emerl can obtain enhance strength. The Chitlin can block 1 light attack (non scaling). (Examples: Normal human light punch/kick, glancing blow. Throwing a dart or ninja star. Things on that level). After the first hit, it will break without any resistances if it is struck again.
Weakness: Emerl will experience high discomfort and a burning/itching sensation if wearing clothes on her hands, elbows, knees, or feet.
Dorylus Biology
Emerl Permanently grows antenna out of her head and lose the ability to smell out of her nose. Grants Enhance smell and can pick up on the tiniest amounts of smell from air, water, or underground if she knows what she is looking for and has smelled it before. Her senses are naturally tuned for picking out food and pheromones. She can also follow scent trails. Emerl's antennas are always active and Emerl cannot stop smelling.
Dorylus Queen:
Max Clone Count: 1
Emerl is able to produce younger versions of herself ranging from ages 5-10. These younger versions resemble Emerl but are not perfect clones. Emerl's clones do not have a very little mental capacity and cannot perform task on their own without certain conditions being met. Can only take orders from pheromones.
Emerl can create the following clone types:
Drones: 1 clone slot.
- Spoiler:
- Drones have slightly darker skin. Their hair is long, red, and unkept. Their eyes will change color base on their status. Drones who are aggressive, have aggressive base orders, or are ready to be aggressive will have their eyes turn red eyes. Drones who are in a neutral state. Drones who are active in non aggressive behaviors or orders will have their eyes turn blue. Drones who are idle, docile, or just following Emerl will have green eyes matching Emerl's. Drones have no special behavior factors.
Drones have a weaker version of Dorylus Biology and passively obtain half the statistical effects of whatever powers are active on Emerl. (so If Emerl activates Dorylus Strength. Then the Drones get half of the strength benefit's of Dorylus Strength but don't actually grow chitin. If Emerl loses Dorylus Strength then the Drones also lose their passive strength.) Drones are half as durable as Emerl. Should the drone permanently lose the ability to move, get knocked out, or die, they will fade away. This excludes falling asleep through natural or unnatural means.
- Default Clone Behavior Rule:
1. Clones will follow Emerl in a "follow the leader fashion" or like a child following their mother.
2. Clones will assist Emerl in any test of strength, such as picking up or carrying an object, if Emerl needs help. If Emerl attacks something, the clones will attack the target as well.
3. If Emerl is attacked, or a clone is attacked, they will enter a defensive posture or latch on to Emerl to protect her.
4. While in a defensive posture, any perceived threat will be met with hostile intent if said threat gets within 15ft (non Scaling). Clones will not move more than 20ft(non Scaling) away from their defensive position (or object of importance)
5. Clones prefer melee brawler style combat. If they cannot get into melee range, they will throw objects they can easily lift at the target.
6. If no threats exist and the clones have no orders, they will return to an idle behavior and follow Emerl.
7. A clone will follow any order given, even if it means death.
History
- Spoiler:
Last edited by Emerl on Wed Jul 17, 2019 1:09 am; edited 12 times in total
Emerl- Posts : 62
Join date : 2019-05-11
Re: Heart of the Swarm's Plotter
-edit-
Change Dorylus Sensory -> Dorylus Biology
Change Dorylus Sensory -> Dorylus Biology
Emerl- Posts : 62
Join date : 2019-05-11
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