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Part 5 - Power Scaling - For Elemental Abilities I_icon_minitimeTue Oct 08, 2019 9:22 am by Emerl

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Part 5 - Power Scaling - For Elemental Abilities

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Post by V.Carnage Tue Dec 18, 2018 6:12 pm

This is a system currently in testing.  In the future if this is found lacking, involved powers will be retconned.  Those involved will be notified and a discussion will be had about what will happen with their power to fix it.  

The idea of this system is to allow a more qualitative description of certain powers to increase each level instead of just the quantitative stats.  In other words, the power and heat of a fireball which we don’t value at certain temperature, but just abstractly define as “hot as a bonfire” or similar.  Upon request or situation, you may PM me to request a similar system for a related ability that I don’t already have here.  How this system will work is each point invested will allow for the effectiveness to go up by one level, as opposed to the doubling system for numbered values. In other words, if the effectiveness of your fire is Level 2 and you invest an upgrade into your fire power, the effectiveness will become Level 3, similar to the doubling for numbered values.  Note that any amounts such as “bonfire” refer only to their fuel potential and how much heat the thing in question would generate and is not indicative of size.  The size or amount is a separate specified value.  Additionally, unlike other levels, anything that is Level 0 does not increase per point like at other levels.  To get out of Level 0, it must be bought.

Fire/Heat:

Ice/Cold:

Electricity:

Sound:


Note that other powers could be added to this in the future as needed.
V.Carnage
V.Carnage

Posts : 308
Join date : 2016-07-05

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